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Price check · Nov 7, 2026

RealityCapture pricing

Eligible users pay nothing; companies over $1 million in annual gross revenue pay from $1,250 per seat per year.

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Short answer

Paid plans start at $104.17/mo. There's also a free plan.

RealityCapture (now called RealityScan) has a free tier for students, educators, hobbyists, and qualifying companies under $1 million in annual gross revenue. Above that threshold, the listed plans cost $1,250 per seat per year, or $1,850 for the Unreal bundle—equivalent to $104.17 and $154.17 per user per month, respectively. Those are annual rates, not published monthly subscriptions. Seat and processing limits are not fully disclosed, so the free plan is not an unlimited production option.

01Every plan, line by line

PlanBilled annuallyBilled monthlyBuilt for
RealityCapture Free$0—Students, educators, hobbyists, and qualifying companies
RealityCapture Subscription$104.17—Companies over $1 million in annual gross revenue
Unreal Subscription (Bundle)$154.17—Non-game companies over $1 million in annual gross revenue

Add-ons and overages

  • Epic Direct Support seats via the Unreal Developer Network/Epic Developer Portal; pricing not published for RealityCapture Subscription
  • Epic Direct Support seats; pricing not published for Unreal Subscription (Bundle)
  • Overage costs are not published

What a team pays per month

Plan1 seat5 seats10 seats25 seats
RealityCapture Subscription$104.17$520.85$1,041.70$2,604.25
Unreal Subscription (Bundle)$154.17$770.85$1,541.70$3,854.25

02What the plan grid doesn't tell you

Annual billing only

The listed paid prices are $1,250 or $1,850 per seat per year. Monthly prices are not published.

Unpublished processing caps

Processing usage caps are not published, including for the free plan.

Per-seat costs

Paid plans include one seat per user, so the listed annual price applies per seat.

Support and overages

Epic Direct Support and overage costs are not published.

03Which plan should you buy?

If you are…GetWhy
Students, educators, hobbyistsRealityCapture FreeFree for eligible users; seat and usage limits are restricted, and processing caps are not published.
Companies over $1 millionRealityCapture SubscriptionRequired for companies over $1 million in annual gross revenue; costs $1,250 per seat per year.
Non-game companies over $1 millionUnreal Subscription (Bundle)Costs $1,850 per seat per year and includes RealityCapture, Unreal Engine, and Twinmotion.

04Is RealityCapture worth the money?

RealityCapture is worth considering if you need professional photogrammetry workflows and qualify for the free tier. For companies over $1 million in annual gross revenue, the entry price is $1,250 per seat per year; the Unreal bundle is $1,850. The pricing is hard to compare cleanly with other tools because monthly rates and processing caps are not published. Check eligibility, seat needs, and usage limits before treating the free plan as a production fit.

RealityCapture pricing FAQ

Is RealityScan 2.0 free?

The published pricing terms do not specify a separate RealityScan 2.0 price. RealityCapture Free is listed at $0 for students, educators, hobbyists, and qualifying companies under $1 million in annual gross revenue. It has restricted seat and usage limits; processing caps are not published.

Is a reality scan any good?

RealityScan is described as professional photogrammetry software for turning imagery and scan data into 3D models, maps, and orthographic projections. Listed features include image alignment, AI masking, aerial LiDAR workflows, and mesh inspection. Whether it fits depends on your workflow and hardware; the published information does not specify hardware requirements.

Is RealityCapture the same as RealityScan?

The published product information says RealityCapture is now called RealityScan. The listed plans still use the name RealityCapture, so check the vendor’s current product and account pages when confirming what a subscription includes.

Is RealityCapture completely free?

No. RealityCapture Free is available to eligible users, including students, educators, hobbyists, and qualifying companies under $1 million in annual gross revenue. Companies over that threshold need a paid plan. Free-plan seat and usage limits are restricted, and processing caps are not published.