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Spline review

A capable interactive 3D editor, but per-seat pricing, export watermarks and AI caps deserve a close look before switching.

7.4/10Search Legion score

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The bottom line

Spline combines interactive 3D editing and publishing, but free exports are watermarked and paid plans charge per seat.

Spline brings modeling, materials, lighting, animation, physics, collaboration and publishing into one 3D editor. The pricing page lists a free plan, then Hobby at $12 per seat/month billed annually ($15 monthly); free web exports are watermarked, and paid plans have AI-credit and MCP-call limits.

The trade-off is clearest for teams: Pro is $25 per seat/month annually ($30 monthly), while Enterprise pricing is custom. One Reddit thread complains about paying $20 monthly to export and tweak simple scenes, but that is one user’s account, not a broad sentiment signal; the current listed prices differ.

Good fit if

  • Teams publishing interactive 3D to web
  • Collaborators editing the same scene
  • Teams connecting MCP-compatible AI agents

Skip it if

  • Anyone needing watermark-free free exports
  • Teams wanting uncapped AI usage
  • Buyers needing public Enterprise pricing
Spline homepage
Spline homepage, captured Nov 6, 2026

ScoresHow it rates

  • Features8.5
  • Ease of use7.5
  • Value for money7
  • Support5.5
  • User sentiment5.5

What works

  • Modeling, materials, lighting, animation and physics in one editor
  • Live collaboration in the same editable file
  • Publishes scenes to web, iOS and Android
  • Free plan includes unlimited viewers
  • Hobby includes unlimited 3D and 2D files

What doesn't

  • Free web exports carry a watermark
  • Free plan limits users to personal files
  • AI credits and MCP calls have plan caps
  • Max video size is capped at 100MB
  • Enterprise pricing is custom and billed annually

01What Spline actually does

Spline is a 3D editor for building interactive scenes and publishing them to websites and apps. Its tools cover modeling with primitives, booleans, sculpting and 3D generation; materials and lighting; and animation and interaction through states, keyframes, events and physics. Teams can work in the same editable file, with options to comment, undo or take over, according to the product description.

Spline also supports AI agents that use MCP to read and edit scenes. That makes it more than a viewer or a way to embed a finished model: the core offer is an editable workflow from scene creation through publishing. The product description lists publishing to the web and building native apps for iOS and Android. For marketers, the fit is interactive 3D content; it is not presented as a general-purpose design or analytics suite.

02Where Spline is strong

Spline puts scene creation and interactive behavior in one editor. The listed tools span basic modeling through lighting, materials, animation and physics, so a team can build a scene and define how it responds without stitching together separate products for each step. Teams can also work in the same live file, with commenting and handoff options described in the product materials.

Publishing choices are another practical advantage: the product description covers web publishing and native iOS and Android apps. AI agents that speak MCP can read and edit scenes, which may suit teams already using agent workflows. The pricing page lists 20 MCP calls a day on Free, rising to 100 on Hobby, 200 on Pro and 400 on Max or Enterprise.

Hobby is the first paid plan with unlimited 3D and 2D files and watermark-free web exports. It costs $12 per seat per month with annual billing, or $15 month to month, according to the pricing page. That gives individual creators a clear paid step up from the watermarked Free exports.

03Where it falls short

Free is useful for exploring, but its limits matter if the output is going live: the plan includes limited personal files and watermarked web exports, plus 20 MCP calls a day. Removing the web-export watermark means paying at least $12 per seat per month on annual billing ($15 monthly), per the pricing page.

Team features and export options sit higher up the price ladder. Pro is $25 per seat per month annually or $30 monthly, and adds video export, unlimited folders and projects, 3,000 AI credits per seat monthly and 200 MCP calls a day. Max costs $60 annually or $70 monthly, with 10,000 AI credits, 400 MCP calls a day, five times more media generation per week and a 100MB maximum video size. Hobby and Pro cap additional AI credits at 10,000; Max caps them at 20,000. Extra credits cost $5 monthly per seat per 1,000, or $48 per year. Enterprise pricing is custom. A Reddit thread also describes leaving over a $20 monthly fee, but that anecdote does not establish current pricing.

04Spline pricing: what you'll actually pay

Spline’s free plan costs $0, but includes limited personal files and watermarked web exports. Hobby starts at $12 per seat per month when billed annually, or $15 monthly. That gets you unlimited 2D and 3D files, watermark-free web exports, 2,000 AI credits and 100 MCP calls per day.

Pro is $25 per seat per month annually, or $30 monthly. The jump from Hobby is $13 per seat monthly on annual billing; Pro adds 3,000 AI credits, 200 daily MCP calls, unlimited folders and projects, and video export. Max costs $60 annually or $70 monthly, adding 10,000 AI credits, 400 daily MCP calls and a 100MB video-size limit.

Extra AI credits cost $5 per month per seat per 1,000, or $48 per year. Hobby and Pro cap at 10,000 credits; Max caps at 20,000. Enterprise pricing is custom and billed annually. Check the billing basis before budgeting: listed paid annual prices are per seat, and team costs rise with headcount.

Full Spline pricing breakdown →

05Switching to (or from) Spline

Moving to Spline means building or recreating interactive 3D scenes in its editor; the published information does not describe an import path from other 3D tools. It supports modeling, materials, animation and physics, with publishing to web, iOS and Android. But export and portability details are limited here: web exports are watermarked on Free, while Enterprise lists self-hosted exports. The sources do not say whether editable scenes can be exported in a portable format, so check that before making Spline the only home for production files.

Leaving may also mean replacing workflows built around live collaboration or MCP-connected agents; the available information does not document how those workflows transfer. We can’t attribute reasons for leaving to Reddit because no Reddit posts or comments were included in the published material. The clearest documented reasons to reconsider are the per-seat paid plans, caps on AI credits and MCP calls, and the lack of public Enterprise pricing. Ask Spline about file portability and migration before committing a team.

From the threadsWhat users say

Reddit comments are mixed: some see Spline as an accessible way to bring 3D to the web, while others complain about the monthly cost, mobile performance or the editor compared with Blender. These are individual opinions, not a consensus about the product.

Accessible 3D
i never understood spline, honestly. I feel like the only reason they won is they introduced 3D to the web to the wide public who CANT code
r/threejs · view thread
Export cost
I was honestly tired of paying the $20 monthly fee just to export and tweak simple interactive 3D scenes
r/threejs · view thread
Mobile performance
Way to laggy on my new iPhone but also awesome initiative
r/threejs · view thread
Blender comparison
I used spline before learning any 3D in website 'cause I'm a 3D artist for videogames and... meh, it's like a worst version of blender but built-in browser
r/threejs · view thread

Spline in the news

Questions people ask

What is Spline, and what can I make with it?

Spline is a 3D editor for creating interactive scenes for websites and apps. Its tools include modeling, materials, lighting, animation and physics. The product also lists AI agents that can read and edit scenes, live-file collaboration, and publishing to web, iOS and Android. It is aimed at people who want to create and publish 3D scenes.

How much does Spline cost?

The pricing page lists a free plan. Hobby is $12 per seat per month billed annually, or $15 monthly; Pro is $25 annually or $30 monthly; Max is $60 annually or $70 monthly. Enterprise pricing is custom and billed annually. The paid annual prices are per seat, so team costs rise with seat count.

What does Spline’s free plan include, and what are its limits?

The Free plan costs $0 and includes 20 MCP calls per day, limited personal files, unlimited viewers and watermarked web exports, according to the pricing page. It is positioned for individuals exploring Spline. If you need unlimited 3D and 2D files or watermark-free web exports, those are listed under Hobby, starting at $12 per seat per month billed annually.

What AI features and usage limits do the paid plans include?

Spline says MCP-compatible AI agents can read and edit scenes. The pricing page lists 2,000 AI credits and 100 MCP calls per day on Hobby; 3,000 credits and 200 calls on Pro; and 10,000 credits and 400 calls on Max, per seat where stated. Extra credits cost $5 per month per seat per 1,000, or $48 per year; Hobby and Pro cap at 10,000 credits, Max at 20,000.

Can a team collaborate in Spline and publish scenes to apps?

Spline says teams can work in the same live, editable file, with options to undo, comment or take over. Pro is listed for teams needing exports and collaboration, and includes video export. Spline also lists publishing to the web and building native apps for iOS and Android. The published pricing details do not specify which plans include each publishing destination.

Sources

  1. Spline homepage
  2. Spline pricing page
  3. Reddit: After 4 years and 74 updates, I finally built the spline tool I always wanted.
  4. Reddit: Are Spline sockets worth it? What do they offer over traditional sockets?
  5. Reddit: Bye bye Spline. I got tired of paying $20/month, so I built my own 3D tool.
  6. Reddit: Is Three.js still worth learning in 2026, or are there better alternatives?